05-11-2012, 10:51 AM | #281 | |
Hold mah beer!
Join Date: Feb 2008
Location: 80 Miles South of Moto Heaven
Moto: 08 R1200GS
Posts: 23,268
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So I bought the full version for $15. HOLY HELL IT'S HARDER.
Everything is much more unstable, the launch pad is sticky as shit, and there is space trash. LOL Things don't magically disappear in this one. You can fly multiple flights at a time too and true landing gear, but I couldn't get my rocket to work with them. Made it too unstable. Had to do some modifications to my rocket. The side decouplers do not throw shit far enough away and even when the solid rocket is out of fuel it will still blow up if hit with another solid rocket boost. I had to seperate, wait for the rocket to fall away a little bit, then ignite; instead of seperating and igniting at the same time. Made it to the Mun and back already though. Here is some shots. One shot of the tracking station add on shows the boosters I left in orbit from my Mun flight....
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05-11-2012, 11:11 AM | #282 |
Chaotic Neutral
Join Date: Feb 2008
Location: Cherry Hill NJ
Moto: GV1200 Madura, Hawk gt
Posts: 13,992
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So how do you navigate to the moon anyway? Is there a pipper on the artificial horizon or some navigation target I'm not aware of or are you dead reckoning? Is there any option to dock sections in space?
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05-11-2012, 11:34 AM | #283 |
Hold mah beer!
Join Date: Feb 2008
Location: 80 Miles South of Moto Heaven
Moto: 08 R1200GS
Posts: 23,268
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Watch that tutorial I posted. You really need to learn the horizon gauge stuff too.
The green cirle wihout the X in the middle is the direction you are heading. The green circle with the X in the middle is the reverse direction you are heading. The purple circle with the dot in the middle is the direction of the launch base. The other purple thing is away from the launch base. Here is how I get to the moon. At ~45000m, I make a 90 degree turn following the 270 degree line to the dead center of the horizon. Don't worry about keeping it on the horizon after you get it there, you just need to get it there and make sure the SAS holds it and then you can switch to orbit view (switch back and forth to monitor your stages/fuel and so forth). The heading will drift, but don't worry about it, just leave on SAS. Burn until your orbit will take you into the path of the moon orbit. Cut your engines off once you achieve this type of orbit. Just the tip of the orbit needs to touch, don't go too far away from Kermin. Speed up time (be careful, too fast will get you thrown into space forever) You need to watch your orbit and see when your orbit turns from orbiting Kermin to shooting your off into space because the Moon f'ed your orbit (may take a few orbits to cross paths with the moon to get this.) It should look like a horizontal green line through your ship when this happens. Retro burn in the opposite direction of the way you are traveling (green circle with X) to about 20 m/s and then kill engines. You should be on a trajectory to crash into the moon now. Drift until you get to about 250km, slow yourself down to about 100 m/s in the opposite direction that you are traveling. Keep doing this periodically, BUT SAVE FUEL, I usually do it about 200-250km, 100-150km, 50km, 25km, 10km. At about 3-5km go down to about 50 m/s. Just be gentle and save fuel, I usually toss my last big stage big at 2km and watch how long it takes to hit. If you don't land on the dark side of the moon (prefer to do this) you can see your shadow as you come down. You need to slow down to about 20 m/s as you get close You need to watch where your opposite direction is located too. You need to pretty much stop your lateral movement by burning in the opposite direction. It will get screwy as you slow down too. You need to get your ship below 2 m/s to land safely with the wing setup. Now if you landed on the moon successfully, the trip home is super simple. Take off at full speed and head in the direction of home. Purple circle with dot in the middle. As soon as you are traveling in that direction, hit SAS and blow your wings off. You need to hit 800 m/s. Turn off your engines when you hit that. Go to your map and you will see a trajectory sorta toward Kermin in a green line. Speed up time carefully and wait for you to get a orbit around Kermin. When you get this orbit, speed up time to the Ap of your orbit, you need to end up on top of the Ap, if you miss it, just orbit around Kermin again til you hit it. You will save a ton of fuel and you will be low by this point. Once you are back to 1x speed at the Ap, do a retro burn in the opposite direction that you are heading to about 10-20 m/s. You are headed home now. You can pretty much blow all the rest of your stages and parachute and just speed up time and it will land itself from that point. Last edited by Trip; 05-11-2012 at 11:48 AM.. |
05-11-2012, 11:44 AM | #284 |
Hold mah beer!
Join Date: Feb 2008
Location: 80 Miles South of Moto Heaven
Moto: 08 R1200GS
Posts: 23,268
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05-11-2012, 12:27 PM | #285 |
Viff6N Mutated Warrior
Join Date: Mar 2009
Location: Texas
Moto: '01 Honda VFR 800 & '09 ER-6N
Posts: 8,704
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Trip. Can you email me your save file ship. I just want to get to the moon once in my life time.
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05-11-2012, 03:04 PM | #286 | ||
Hold mah beer!
Join Date: Feb 2008
Location: 80 Miles South of Moto Heaven
Moto: 08 R1200GS
Posts: 23,268
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I will send you the 0.14.4 ship and the 0.13.3 ship. The 0.14.4 is the full game, it's named TVA because I play it at lunch, the 0.13 demo is the Barrel Roll.
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05-11-2012, 03:12 PM | #287 |
Serious Business
Join Date: Nov 2008
Location: New York
Moto: 1993 ZX-11 2008 CBR1000rr
Posts: 9,723
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05-12-2012, 09:52 PM | #288 |
Holier Than Thou
Join Date: Nov 2008
Location: N.B, Canada
Moto: 06 ZX10R, 18 400 Ninja, 11 KLX250s
Posts: 463
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Best I've done so far.
Might want to take one last look at home guys. According to that fuel gauge, this was a one way flight
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Good judgement is the product of experience...Experience is the product of bad judgement. Sometimes The Faster It Gets, The Less You Need To Know. But You Gotta Remember The Smarter It Gets, The Furthur It's Gonna Go. |
05-13-2012, 09:44 PM | #289 |
Viff6N Mutated Warrior
Join Date: Mar 2009
Location: Texas
Moto: '01 Honda VFR 800 & '09 ER-6N
Posts: 8,704
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05-13-2012, 10:22 PM | #290 |
Viff6N Mutated Warrior
Join Date: Mar 2009
Location: Texas
Moto: '01 Honda VFR 800 & '09 ER-6N
Posts: 8,704
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